Re: dance- tech in architectural design

From: by way of dance-tech-admin@dancetechnology.org (soki99@yahoo.com)
Date: 12/25/02


The following message was posted to: dance-tech

Dear Johannes,
I am really glad that my request in the dance-tech
archive gave you food for thought and might lead to a
useful dialogue and exchange of ideas on the subject.
I have to admit that my research is still in a
preliminary stage as far as the dance-tech element is
concerned. The whole idea of using technologies to
interprete human movement into spatial configurations
and other properties of space is still a bit distant
for me. Let me explain my research question first:

My inquiry is placed in the context of  spatial
perception in REAL architectural space.
I am interested in exploring the kinesthetic aspects
of perception of space and propose a method to address
them throughout the design process. I want to explore
a design method by which to produce architecture able
to enhance the kinesthetic aspects of spatial
perception. I am arguing that traditional design
methods (like design by drawing/sketching) tend to
address only the visual and physical aspects of
architecture and neglect the bodily/perceptual aspects
of architecture (sensory space). Therefore, I am
proposing the use of the expressive movements of the
body (a form of gestural design) as a design method
that, I assume, can express and demonstrate the
kinesthetic aspects of the architecture. This will be
achieved by enacting-imitating the kinesthetic
interactions of the user with the architecture
throughout the design process, and somehow translating
them into spatial
properties/deformations/configurations.

This is why I have turned to dance-technology, in
order to find out what aspects of body movement
current technologies can track and capture, and how
they can manipulate and interprete them.

My personal idea is that 3D digital animations of
preliminary architectural spaces will be primarily
designed (3D Studio) and then the
designer's/performer's movement will influence their
shape and configuration creating the final design
outcome. The question how and with what criteria the
interactions/movements will be translated and applied
onto the digital architectural space deforming it,
remains, in a large degree, a question to me as well.
That is why I have been looking into the movement
analysis literatures (Laban and so on) to understand
the structure and elements of human movement. Because
the possibilities are numerous and the ideas can be
infinite I have to narrow down my process by
determining precisely which aspect of human movement I
want to analyse and translate (is it dynamic aspects?
Spatial aspects?  Is it the amount of tension in a
particular action? Is it the rhythm of this action?
The flow?) and which features of the architectural
space will be influenced and changed/deformed .
However this means that I have to construct my own
software/hardware, something that I have not the
skills and time to do. Therefore I think I will be
looking for existing technologies (whichever seems
more suitable ), and apply those onto my process and
take advantage of  their existing potential to track
and translate parameters of body movement. So any
responses/ideas/suggestions from the dance community
are very welcome. Looking forward to them.

Friendly regards
Socrates Yiannoudis


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