Report on 2002 Virtual Encarnation's Live Chat Room

From: by way of dance-tech-admin@dancetechnology.org (icvalverde@mail.earthlink.net)
Date: 10/30/02


Olá list,
I've not posted for a long long time, so here is something. I was 
very lucky to be passing by London at the time of Dance Umbrella's 
Virtual Encarnations 2002 and be able to stay for most of the events 
thanks to Gislaine Boddington and Estelle Neveux of Future Physical. 
In addition, I was also pleased to meet several dancetech artists and 
discuss their work. Overall my stay in London is having a tremendous 
influence in my phd research for providing the crucial contact with 
current work and artists. That's why I'm going to to back between 
December 5 - 8 for the Future Physical's  Wear Me! Network Exchange. 
Interestingly right after is the Monaco Dance Forum 10 - 14. For 
programmes look up http://www.futurephysical.org and 
http://www.mddf.com. Hope to see many of you there.

I hope to soon also be able to post another report on Cosign 2002 
(2-4 September), which I attended in full, presented a paper and 
participated in the dancetech panel with Robert Wesler and Frieder 
Weis of Palindrome.

Best wishes to all,

Isabel

~~~~~~~~~~~~~~~~~
Isabel Valverde
Department of Dance
University of California
Riverside, CA 92521
USA


Commented Report on Virtual Encarnations 2002 - Live Chat Room
14th September 2002, ICA THeatre, London, 10:30 - 5 pm

Focus on collaborative/interauthorship  processes

With Merce Cunningham, Marc Downie, Shelley Eshkar, Shabana 
Jeyasingh, Paul Kaiser, Marie Claude Poulin, and Martin Kusch.
Moderated by Gislaine Boddington (shinkansen/ResCen)

The Live Chat Room followed the pre-established plan beginning with 
presentations by each artist/team and their collaboration work, Merce 
Cunningham making a short appearance. After lunch there was some 
discussion about issues related to different work approaches to the 
use of tech in art making, later open to the (scarce) 'live' 
audience. In general, to Gislaine Boddington and I bet most people's 
surprise, to the exception of Kondition Pluriel, the participants 
were still skeptical about the recent concepts of interactivity - 
one-to-one responses, non-linear narrative, and even the meaning of 
installation. Linked were contrasting if not opposing positions 
towards the possibility of emerging vocabulary and ways to talk about 
the work, issues to do with content versus tech or less dichotomic 
reasons to do the work, the body-tech interface or its replacement, 
natural versus manipulated movement, work for stage or/and public 
participation, with or against the epistemological shift, kinesthesia 
versus visuality, and the variable access to technology. In my 
opinion the participants' postures sketch out specific trends in the 
overall future visions and methodologies in this hybrid art field.
Maybe not just but also because of the small 'live' audience, I 
wondered where was London's digital dance 'community.' I feel lots of 
politics of presence and support going on when it comes to relations 
between artists and arts organizations. I wonder why the discussion 
wasn't open to the web audience as well, rather than only being web 
casted? A web window could have been open or people could have called 
posing questions or make comments. Or then, if this choice is exactly 
part of Future Physical's politics of enmeshing live and virtual 
bodies, should the Dance Umbrella promoters be blamed for doing a 
weak job? But still, these are just a few of the possible reasons for 
this event's reduced attendance.

To Gislaine Boddington, director of shinkansen and moderator of this 
Live Chat Room, this initiative wants to continue to explore the 
essential political importance of local and distant connectivity 
through video conferencing/internet communication; The freedom of 
speech through all media exchange; The right to transmit everything 
and continue to use that freedom of exchange and what and how we want 
to say, bridging geographical distances but acknowledging the time 
differences.
On the linked continuous problem of the access to the needed 
technology it was indicated that whereas corporations have the 
technology, most artists have to beg for funding to lend it. 
Financially as a choreographer you just have the theatre. The call 
was made for the need of investment in the theatre and art center 
infrastructures, a permanently installed workstation and more 
following the club scene and some universities, or it will be very 
hard to find collaboration or funding, and to create more venues 
allover the world. Ex: African choreographers in Kenya, South Africa, 
Burkina Faso need and want to be in connection. What is uniting the 
efforts is the belief in dance's important inputs and impact in the 
visual media; the idea that virtual dance is not replacing dance but 
changing the way we perceive (and do) dance. Ex: Forsythe's algorithm 
thinking, into choreography, and Cunningham's concept of dance as a 
visual art, live and on the screen or choreographing with Lifeforms.
Although of fundamental importance and with Boddington's outstanding 
moderation, summarizing, and facilitation, I think the live chat got 
rooted in buzzed content words like collaborative/interauthorship 
processes without getting into the depth it required. Whose fault? 
Besides staying superficial and basic, it showed, to the exception of 
Jeyasingh, a western viewpoint mainly referring to the London local 
community. Out of the discussion regarding the emphasized politics 
was, for instance, the 'labor' implicit in the intercultural 
potential of tech and its application and impact from other cultures' 
positioning on this mater.

Although lacking address on the collaboration theme of the chat, this 
was an obvious aspect of discussion. Based on the artists' 
presentation of their work, the collaboration between Merce 
Cunningham and Kaiserworks (Paul Kaiser, Shelley Eskkar (what about 
Michael Girard?)) and Mark Downie (of MIT) followed the two previous 
works hand-drawn spaces and biped. Riverbed asked Cunningham to 
'collaborate' in their work tools and after the results Cunningham 
invites them to collaborate in Fluid Canvas producing the animated 
scenario based on Pools' imagery and other animals' mocap moves. 
Their 'collaboration' process seemed to follow more strictly the 
choreographer's separated way of working with visuals artists and 
musicians, only juxtaposing all elements at the time and space of the 
performance. In this type of collaboration based on chance procedures 
the length of the piece was the only restriction/rule. Therefore, 
there are no intentional connections between the different arts as 
well as within the choreographic construction, focusing on its 
autonomy, the interaction between the elements being only experienced 
'live' by the participants and perceived by the audience.
(Compared to musical ways of making the composition clear for 
electronic instruments/sounds - John Cage's visual notation added to 
the whole and changed everything - as a way to account for the noise 
sound no longer physical. 40 years ago when Cunningham was for the 
first time invited to collaborate with an electronic music 
composition he couldn't count as he was used to do with other music, 
so he went and did the dance based only on the time duration of the 
piece of music - and this started his by chance method of assembling 
different movements/elements.)

Making a short appearance to talk once more about his choreographic 
vision and practice using digital technologies, Cunningham made his 
affinity with this medium clear by considering the computer and dance 
as things you look at. The visual was his first (automatic) 
connection between the two mediums. Not by talking, but seeing 
through this possibility with tech allow additions into movement to 
come about. Whereas first Cunningham would try himself, later he 
would choreograph through "Lifeforms" as at one point he was unable 
to teach the movement to the dancers through physical transmission. 
In the process of learning the Lifeforms movement he sees all kinds 
of movement possibilities never thought of or thought impossible, 
making things happen which couldn't otherwise. If one of the dancers 
got the movement then he knew it was possibly as dancers pick it up 
in various degrees - visually. And with the practice, the dancers are 
able to get it faster and remember it adapting to a new visually 
mediated method of learning by looking at the computer animation and 
trying to embody it. Focused on visual moving models rather than 
having the choreographer performing and describing its initiation, 
Cunningham then continues to alter the dance tradition dramatically. 
Is this a matter of replacement or of multiplicity of different 
channels of working influencing each other, even if we keep thinking 
they are separated?
His process came about by looking at the skeleton from mocap or even 
Lifeforms renderings. "There are still things we can do but our mind 
gets in the way of what is possible. The only way to do it is to do 
it, and with tech it becomes more visible as you find out limits and 
things you don't know" (B - providing a deeper understanding of our 
body?) Revealing new things through the doing there is a crossover 
moving choreography and dancers into virtual realm and the virtual 
realm into the real. To Cunningham the purpose of art is to see your 
world different, being aware of the world's things from another 
awareness.

Regarding the collaboration among the digital artists, from their 
statements it seems that they have a very solitary work as well, 
contacting mostly over long distant. (Kaiser directing?) Although 
they affirmed to have a three way very fructuous conversation it is 
interesting to note their conflicting visions towards the work in 
terms of whether approaching it from a visual or choreographic 
perspective of dealing with moving bodies in the computer graphic 
domain. Kaiserworks represented the visual/digital art 
straightforward approach from a more conventional modernist angle. 
Their interest is to detach the movement from the physical body into 
the virtual domain, via its abstraction and visual aesthetics; 
refusal of interactivity without knowledge (?) or interest in more 
fruitful possibilities other than one-to-one (user-computer) 
responsiveness. Instead, the emphasis is going towards algorithmic 
research to create a more autonomous (AI) pieces of visual media work 
which includes the improvisation of the machine in assembling and 
combining the given data. Rather than hybridizing the arts the aim is 
on keeping their distinct development. Specialization?
Kaiser was provocative when questioning the possibility of non-linear 
narrative, interactivity and what not (the whole paradigm shift). To 
Kaiser it seems to be a matter of constructing aesthetically pleasing 
pieces of artwork keeping the geniality of the artist intact.  This 
even if or even because his is an art for the masses either in the 
theatre, the gallery, or the street.
To Mark Downie (a PhD student at MIT) the most pertinent point was 
the importance of content to drive the work, to build the tech 
systems rather than only changing them superficially. This approach 
denotes also the privileged (American?) position where the 
collaborators have it all, the knowledge, the funds, the space, and 
specially the technologies to build the envisioned 'tools,' leaving 
the great majority of artists outside of this work context. Yes we 
could say that this shouldn't prevent artists to build their own 
systems but would this prevent from doing interesting and valuable 
work?

Kondition Pluriel on the other hand, emphasized the utility of using 
previously existing technologies, much like assembling disperse 
pieces adapting them to the specific piece at hand and allow the work 
to develop in integration with tech. Martin Susch and Marie Claude 
Poulin have an interest in developing new thinking about the body in 
space. Poulin feels spoiled for profiting from over 20 years' 
expansion of ideas, such as the independence of dance as an art form, 
thanks to artists like Cunningham. She learned to see the body as an 
aspect of the nervous system through a deep practical understanding 
of the body as this system through Kinanthropology. Finding no big 
difference between other forms/mediums and the body as technological 
tool, in her investment on installations and body-tech interfaces, 
she was attracted to work on the body but with new ways of 
approaching. Susch's background is in video, media arts. His 
installations started very simple with camera tracking and video, 
scratching step by step to find a language to communicate.
Throughout their 2 years of collaboration close attention has been 
given to balance media and movement choreography using technology. 
The need to defined a language through the concept of movement 
projections. Always moving with forward and backward steps, with a 
media proposition and how to bring it into space. Live media and 
space as a choreographic installation. Scheme II's work and process 
develops 5 media propositions, starting with no data and building it 
up through the performance. It also uses prerecorded video material 
(to take away of the calibration) a 3d virtual representation of the 
building where the performance happens. Theirs is an architectural 
connection between the inner space of dancers' bodies and the outer 
space of the spatial context. Through the use a set of about 24 
accelerometer sensors in head, leg, and forearms used and interpreted 
differently, the micro/felt movement of the inner body and its macro 
outer expression into space projections actualizes the here of the 
body and the somewhere else of the mind?
Kondition Pluriel represented the effort of dance and visual/digital 
artists to pursue a common research from concept to practice about 
the interface of body and digital medium, the inner and the outer 
space architectures. Their close collaboration on all aspects and 
layers of the creative process, develops step by step with the 
attention to the delicate balance between an increasing number of 
elements of the choreographic and digital interactivity.

Shobana Jeyasingh is a mature Indian-British choreographer moving 
into the new media. In her new work she will use real time telematic 
communication to work on the moving link between London and India, as 
one of the two dancers will be in India interacting with one in 
London. Using web casting and building the tech needed to access the 
theatre and Bangalore, in her new work Jeyasingh wants to focus on 
social impact of digital connections in the survival of family 
networks living a diasporic existence. The idea of new identities 
crossovers from people moving around the world, since emigration 
patterns are not a conscious but more practical attitude. Changing 
the way people live, "in India mothers get found of their laptops" to 
get a hold of their family dispersed over the world - the family 
network is the new way of keeping in touch.  It makes the living 
possible through this technology. It is a phenomenon reaching all the 
generations or even more the older, the family keepers.
In contrast she noted that as spoiled westerns 'we' actually can 
reject technology because we have the privileged access. It becomes 
more an everyday tool. Ex: video conferencing facilities - research 
for her web cast needs. While between colleagues of the same 
corporation they have the finances but don't use it - claiming not to 
be the perfect situation. Whereas even going back to using the 
telephone, to Indian families it is a survival tool/role as for 
instance is the only way the elders can see their newborn 
grandchildren.
Because of Jeyasingh's move, I was surprised about her question on 
interaction, installation, denoting a refusal or resistance to the 
transformations/amplifications undergone by these terms within the 
digital domain. This questioning reveals the impasse we can fall if 
the new meanings for older vocabulary as well as new terms don't 
become accepted as a shared language and the basis to discourse.

The resistance or refusal to understand the specificities of language 
vocabulary typical of new media can also be due to lack of 
information on the very politics this process of signification have 
undergone, and the confusion brought up by the appropriation of 
traditional terms giving them a different meaning. Doesn't this mean 
an epistemological shift affecting semantics? One thing is true, even 
without using tech in the works they inevitably imply an integration 
or dilemma with it because of its presence and role of in our lives. 
And it has been this presence or the resistance to it that have been 
enabling us to re-question the very purposes of live, and the role 
and place of all technologies including the ones we didn't know we 
embodied and without which, like the perceptive languages, we 
couldn't even be what we are.
Do we need to get back to the basics all the time? To question 
interactivity, installation, etc? This only reflects the need to 
still understand what we mean by these concepts nowadays, and the 
transformational aspect of spoken and written language as everything 
else. Otherwise take a position upon it. Only after these 
understanding or questioning can we go further in what we believe to 
be purposeful to engage with, be it with or without 'tech,' but 
always integrating what their presence makes us more aware of our - 
virtuality - spirituality, imagination, our embodiment, and what 
encompasses our face-to-face communication. Maybe with this awareness 
we will be able to know more about bodies/ourselves, due to the lack 
of it, (as with organ malfunction, or a strike) and acknowledge the 
crucial importance of other than the logical and rational mind 
functioning, etc, that is, the bodily based contact normally ignored 
or diminished, at the end of the hierarchical chain where speech is 
on top.

The discussion followed with the old revelation of the myth of 
interactivity by Kaiser, whereas Kondition Pluriel is headed to their 
prolific research in terms of interdisciplinaractivity. Kaiser argued 
against the silly use of one-to-one interaction in many of the 
installations and performances and, after all still trying to 
generate some sort of active influence of the visitor into Loops, 
they gave up not finding anything interesting. With 
Kaiserworks/Cunningham the collaboration is separated maintaining its 
visual dominance and emphasis even if juxtaposing the different 
disciplines. Although including kinesthetic reactions for being about 
movement, this is not the focus of the work as in Poulin/Kusch's 
project where kinesthesia rather than visuality is expanded to the 
screens. Of course all the works involving bodies include 
kinesthesia, vision as well as all the other perceptive experiences 
and representations. All the elements are present at all times but 
what defines the overall work is where the emphasis is, and normally 
with the impact of digital tech it is mostly on visuality, a 
resistance to it or a combination of both. The emphasis or stress 
depends on the movement, the choreographic approach and the work's 
concept.
I think that in the cases presented of collaboration between dance 
and digital technologies there was a clear evidence of, on one side 
the visuals - the dancing body as moving image (Cunningham's concept 
of direct connection between dance and visual arts), and Kondition 
Pluriel's emphasis on kinesthesia - the actualization of performers' 
inner body sensations and its expansion to the specific outer space 
context.
About the relation with the product and process oriented work, 
whereas KP is about the process of continuous research extended to 
each time their work is installed and performed in a certain space 
(it's site specific orientation as a way to assure this intent), 
C/K's process is oriented to the production of a visual end product 
as with Loops, even if the piece plays with AI improvisation and 
infinite data recombination based on algorithms.
Although Fluid Canvas and Sheme II, are both media and live 
(multilayered), in C/K's Fluid canvas the elements are juxtaposed 
with purposeful no direct relation to their process of construction 
whereas in Sheme II the integrative performance of elements of the 
different elements reflects the artists' quest for the role of 
technology in expanding the body's knowledge and understanding of its 
processes. Bringing attention to the inner-outer body partnering with 
tech they offer the audience the process of actualizing the very 
experience of the virtual, and of virtualizing the physical body 
experience. Therefore, KP strongly believes in the importance of a 
research in interactivity/responsiveness through technology to 
further the dialog between performers and media, as well as the work 
and the audience. The work is both developing the nervous network 
between the body and tech, as well as between the work and the 
audience. (Isn't this related with the AI research?) 
The work of digital artists such as Susch at KP is an example of 
working in close dialogue with the dancers, assembling the right 
materials (cables, connections sensors, transmissors/receptors, etc,) 
to make the right connections linking the performers' body and 
computer system, as well as intricate programming/choreographing of 
the relation between the dancers' movement, and the selection and 
movement of the media (sound and video). In Scheme II these 
connections are continuously evolving in increasingly complex ways, 
with the addition of elements and combinations of parameters 
throughout its various sections.

Discussing the unstable and unsystematic link between dancer and 
digital apparatus, Poulin questioned - "how am I changing as a 
dancer?" She referred the process of learning to work with this tech 
implies sharing the tools between performer and digital artist. To 
the most heard responses like: "I feel a don't have no body" during 
the (impact of) the first body-tech interface experiences, Poulin 
explained that is a consequence of focusing outside, in the visual or 
aural effect generated by the movement, resulting in the sense that 
the body disappears - "I don't know how to do it."
Confronted with this situation of erasure of the body, many dancers 
distance themselves and stop instead of trying to surpass this first 
altered experience. To Poulin who, like other performers, continues 
the challenge of keep trying to adapt to this new state, she said 
that there is "The need of forgetting the technology is there, 
bringing it to the back of the mind" while focusing on dancing. "It 
is there but not in the first degree relation nor in an one-to-one 
connection." It's a process of learning to work with it to build and 
wear the right gear, and to bring the experience into a stage 
environment.

To Boddington's question about what kind of new vocabulary is 
emerging with the work, there were as well contrary opinions. Kaiser 
responded and supported by Cunningham that this is a non-verbal 
vocabulary only by looking and doing. But, to Boddington's further 
reference to the present discussion and research in places like 
RESCEN about acknowledging the difficult verbal articulation of 
processes that are non-verbal Jeyasingh argued that giving shape to 
the link between the work and verbalization changes the work itself. 
It's a new take, a new process of creativity. To her this approach is 
a conscious reflection moving away from the romantic idea of the 
artist as the doer towards including a capacity to rationalize the 
creative process. Is this a new hybrid interest instead of the 
division between artists, and critics or theoreticians? Here I see 
and it has been noted an increasing interest in artists involvement 
in theory and the various art and knowledge traditions implied in 
their work as well as the reverse. This I think it is at the core of 
the new discourses both artistic and theoretical. This new research 
concept is palpable with the seemingly advent of trends, such as 
conceptual art into the art of computer prototypes, of the importance 
of the idea, of the political involvement as required part of the 
works content. But attention, total emphasis in content if of this 
nature only can actually kill the work as the criteria of quality, in 
my opinion, should include the aesthetic production from conception 
through process and output. On the other 'side' the theoreticians 
need to try to understand the artists' works by, if not also 
producing work, at least have an inside experience of its making and 
the interfaces involved.

The discussion denoted a variable level of friction or even 
incommunicability between what I consider representative artistic 
strains, denoting the artists' specific disciplinary or 
interdisciplinary attachment to choreographic, visual, and/or 
'dancetech' (trends) artistic communities, they see themselves 
integrated. Thus, it showed how complex art and digital technologies 
realm is becoming, begging for more critical theoretical analysis and 
questioning that helps compare and relate the different developments 
and their implications to the continuous changes of this hybrid 
field. Although artists are no more naïve about their integration in 
the art world and society, as Jeyasingh pointed out, they don't 
normally take the responsibility to reflect and theorize about the 
general development of different artworks and their different 
connections with other cultural and scientific realms of research.
Like the role played by Boddington and shinkansen in this live chat 
room series, there is the need of intermediaries to bring people 
together to share their thoughts about their work widely, to confront 
each other, the organization of more festivals where different 
artistic propositions in this area are presented and intersected. 
Only coming together is it possible to perceive the relations and 
commonalities of the works being developed and the concerns they 
raise.

There seems to still be a strong connection to Marshall McLuhan's 
acknowledgement that the content of the new medium is mostly another 
(previous) medium, and that this use of the medium can blind us of 
its very character. In observing a quite different amount of works I 
realize that not only new digital media is used by all subjects 
regardless their artistic background and aesthetics, thus including 
traditional trends, but it also can perpetuate old ideas as revealing 
new ones. The modernist ideal of transcendence, of expanding the 
human being with the help of new technologies is tricky only because 
one needs to know what sort of evolution and aesthetic posture are we 
aiming towards. And is here that different or opposing concepts and 
practices confront each other.

Almada, October 2002
--_-1176110473ma--
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