Re: 3d music /interactive work CO-PRESENTATION

From: by way of dance-tech-admin@dancetechnology.org (birringer.1@osu.edu)
Date: 10/18/02


The following message was posted to: dance-tech

dear all,


in case you missed Matt Mirapaul's ArtsOnline article last Monday
(Oct.14) in the New York Times on "3d music,"  ," an interactive
orchestral work and performance environment written and designed
specifically for the internet,  please take a look at the article

http://www.nytimes.com/2002/10/14/arts/design/14ARTS.html


or, of course, at the work itself:

http://www.ntlworld.com/3dmusic.


I'd be interested in discussing it, when more of you have seen/heard it.

In conjunction with this project, let me mention that I saw a broadcast
on German television this summer, a concert in Berlin created jointly by
the Huelgas Ensemble (conductor:  Paul van Nevel), which specializes in
medieval and Renaissance music,  and software programmers/digital
artists from the
ZKM in Karksruhe (Jeffrey Shaw, Bernd Lintermann, et al).  The
production is
called "Utopia Triumphans", and the ensemble performs the polyphonic
music live. (no weblink to be found, so far, Huelgas is with Sony
Classics artists,
http://www.sonyclassical.com/artists/huelgas/). It's not interactive
directly, as far as I can tell, or created for the net, but for live
performance.

It conjoins this enormously beautiful, and stunningly sung polyphonic
work (for 40 voices) with large-scale real-time processed digital 3D
images (projected via
two projectors, audience wears these stereoscopic glasses), and what you
see, if you want to watch and not just listen, are surreally floating,
self-generating, ever-changing and moving architectures that Lintermann
wrote/coded with his genetic algorithms. Lintermann, as some of you may
know, is working with choreographer Nik Haffner on a fascinating project
called "Time Lapses" (also at ZKM).

At times I found the moving 3d projections very mesmerizing,
meditative,  at other times the images are not as strong as the music
and the enormous, espansive space the voices create (normally the
ensemble performs in cathedrals of course, this concert was at the
Potsdamer Platz in Berlin).  Rather, the architectural lines and blocks
seem to create recurring chunks of gothic (vertical) flotsam......

Thinking of "3d music", the collaborative project by Gabi & Terry Braun
with 3d designer Eduardo Carrillo and composer Sam Hayden (and London
Sinfonietta),  this makes me wonder how, indeed, one delves into musical
"landscapes"  and vocal architectures  via "real-time" virtual/game
world-like environments that are processed, I assume, in some conceptual
relationship to the harmonic architecture of the music and music
score.......... and what are the rules with which one learns/explores to
look/listen for distributed, nonlinear dimensions of the music in the
journey-like game worlds?

In this respect, I found it very stimulating, this past summer, to see a
renewed debate, in German reviews/newspapers, on "Die Renaissance der
Virtual Reality im Computerspiel" [The renaissance of virtual reality in
computer games], as Konrad Lischka argued in the FR, and on the new
"picaresque" travel or journey romances in some of the games which are
not shoot them up games.
(The examples discussed this summer were "Morrowind", "Neverwinter
Nights,"  but the commentator also discussed the new LAN parties that
are popping up and replacing rave culture).  The commentator links the
"game journeys" to
Renaissance novels or travel literature such as Richard Hakluyt, "The
Principal Navigations,"  and the episodical writing of John Smith's "A
True Relation"  (1608).....

hmmm.  it seems we have some interesting re-connections with medieval
and Renaissance art at our hands here.  I'd be interested, for example,
in what the composers and virtual environment designers amongst us think
regarding this return of a kind of narrative. Lev Manovich, when he came
to visit the documenta XI in Kassel, seemed quite disappointed with the
digital art work that was shown there;  he didn't mention the very
popular, always crowded computer-game room of Chinese artist Yang
Fudong, and, indeed, there was very little Renaissance sentiment, but
explosively kinetic wild chases and shoot them ups.

more on documenta later,

with regards

Johannes Birringer
osu-dance & technology
http://www.dance.ohio-state.edu/Dance_and_Technology/enX.html
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