I second that, Johannes. Thank you for raising this important issue. Betsy Maloney Theatre and Dance Gustavus Adolphus College bmaloney@gac.edu ----- Original Message ----- From: Johannes Birringer Sent: Saturday, May 18, 2002 6:23 PM To: dance-tech@lists.acs.ohio-state.edu Subject: Re: Research Information/Latin America & dear list: Fabian Wagmister's response to Annelie's question about dance and technology in Lima/Peru raises the opportunity to formulate a small request, since I also got similar queries recently, from the other direction, when Daniela Amoroso wrote from Brazil, stating: <<I´m a dancer and I´m starting a research about dance and technology. I´m suffering because here in Brazil we have few dancers who work with this issue. I´d like you to send me some materials about dance and technology.>> I should add that it was Fabian who organized the formidable think (RePerCute) tank last weekend at his Hypermedia Studio in Los Angeles, bringing together digital artists, designers, theatre and filmmakers and choreographers from Latin America for a debate on: >Reflexiones sobre Performance, Cultura y Tecnología: un diálogo multicultural entre artistas Latinoamericanos y Norteamericanos sobre las transformaciones ocurriendo en nuestras culturas y las correspondientes expresiones en el arte performático> http://digitalcultures.isop.ucla.edu/RePerCuTe/ We noted at the end of the meeting that it would be very valuable , and politically sensible, to have a better exchange of information and ideas between the south and the north. We tend to hear on this list what's happening in (western) Europe and the US, but one is generally much less aware, if at all, of what's happening in Argentina or Brazil or Mexico, what issues the artists who work there are dealing with, what performance or installation projects they design, what thoughts on software development they have. We had very fruitful and stimulating discussions on software for dancers lately, and maybe some of you get further ideas on the software-as-culture discussion from other lists (net.time, rhizome, etc), but it would be good if we also had an ongoing debate on cross-cultural issues within software and dance-technology/art-technology projects. Another example is telepresence: we often hear of new events created by, say, Company in Space in Australia, Le Corps Indice (Canada), BlueLab (Germany), or Kelli Dipple (now in England), or Sher Doruff (WAAG), or James Oliverio's projects with the Digital Worlds Institute (Florida), or the telepresence events at NYU, at Location One, or in the ADaPT network, but there must be many others who are experimenting with this new interactive performance scenario, and it would be good to hear what Corpos Informaticos (Brasilia) and others, in Latin America, but also in the Far east or the Middle East, are performing. No one on our list, for example, addressed the issues that came up at the first Souk Ukaz event held in Amman last September (an international festival that explored "the consequences of globalization on arab culture"), and I am genuinely interested in hearing about what others are doing, how they perceive, and react to, the technological art discourse in the North. I therefore invite people from outside the U.S. to send me information, contact addresses (websites) and names of artists collaborating in our international field of dance/technology -- I'd suggest that such information exchange could be entered into a database that could become part of the dtz website and thus allow for easier contact sharing or project information exchange. I also feel that other languges could be spoken on this list, not just english. with regards Johannes Birringer http://www.aliennationcompany.com **** Announcement (passed on) Exposição Diana Domingues Museo Universitario de Ciencia y Arte Universidad Autonoma de Mexico - UNAM - Cidade do Mexico. Inauguração: 16 de maio de 2002 Ouroboros es una instalación interactiva que ofrece un acercamiento a otro nivel del ser: La instalación está basada en los rituales brasileños y la incorporación de animales para incrementar los poderes humanos. El uso humanizado de telerobótica, telepresencia, realidad virtual y vida artificial en cuatro ambientes distintos generan un vínculo directo entre el usuario y la tecnología aplicada a la experiencia artística.
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