Apologies for cross postings Subject: Company In Space @ The Royal Exchange Theatre, Manchester, UK [inter:face]02 VIRTUAL WORLDS...Unashamedly ambitious..Playfully accessible.......Inevitably futuristic..... Cybernetic body suits, stunning virtual visions and haunting illusions invite you to journey across the spaces of the digital future in a series of live events that blend the real and the fantastic. [inter:face]02 brings to Manchester the best in Australian, British and Canadian collaborations in art and technology. 10th - 11th May Company In Space: CO3 (AUS) Friday 10th May 10pm & Saturday 11th May 10.30pm FREE Royal Exchange Theatre, Manchester information 0161 833 9833 www.digitalsummer.org/interface www.companyinspace.com In an extraordinary merging of live dance, animation, live cinema, and electro-acoustic music, this landmark work turns the stairs and walls of the stunning Royal Exchange Theatre into a dynamic mix of real and computer generated stages. Wearing a motion-capture suit, a lone danceršs performance is caught and transported into virtual worlds of startling 3D film environments inhabited by constantly mutating virtual characters. This show is the first time the Royal Exchange building has been used to create an event outside its theatre . Timed to start as the audiences are leaving the main house theatre it will be an extraordinary experience as they are transported into another world built around them. Company in Space are based in Melbourne. Founded by John McCormick and Hellen Sky the company has pioneered applications of new technology to movement. Since 1998 their work has been seen in Australia, Asia, USA, UK and Europe in a variety of new media including live performance installations, video and interactive virtual spaces. Reviews... .......In this performance Hellen Sky transgresses the usual boundaries between human and machine. Her body, replete with gyroscopic global tracking device, potentiometer, battery, headset and light emitting devices, stands in the dark recesses of the theatre aisle. Her monstrous cybernetic body, complete with long umbilical cable is familiar, if not as strange as the animated bodies projected on screen......˛ .... younger audiences immediately relate the the technologies and VR environments, Film and live arts audiences are drawn the the performance and the cinematic form of the work. C03 is at the fore ground of new live and virtual reality performance... breaking with many traditions of dance allowing the body to perform between the moments of the virtual and physical worlds. A choice is looming, but which direction to take...?
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