A report on the Riverbed Residency in the UCI Motion Capture Studio

From: Scott deLahunta (sdela@ahk.nl)
Date: 06/04/01


VIRTUAL DANCE

A report based on the Riverbed Residency in UCI Motion Capture Studio

By Scott deLahunta -- May 2001

CONTEXT FOR A MOTION CAPTURE RESIDENCY

The Riverbed Residency took place from 9-20 April 2001 in the Motion 
Capture Studio in the Music and New Media Building at the University of 
California, Irvine, Claire Trevor School for the Arts. I arrived as an 
observer at the beginning of the second week. The artists-in-residence were 
Paul Kaiser and Shelley Eshkar of Riverbed Digital Arts 
(http://www.riverbed.com) and Michael Girard and Susan Amkraut of Unreal 
Pictures (http://www.unrealpictures.com). These artists are well known in 
the dance field for using digital motion capture and 3-D animation 
technologies to create “Hand Drawn Spaces” (1998) and “Biped” (1999) with 
Merce Cunningham and “Ghostcatching” (1999) with Bill T. Jones. The 
Riverbed Residency at UCI’s Motion Capture Studio provided the Riverbed and 
Unreal Pictures artists the unique opportunity of working in a 
non-commercial environment to capture/ gather material for their upcoming 
new work, an installation titled “Pedestrian”. In the UCI Motion Capture 
Studio, they worked without the pressure of time deadlines and the hard 
concrete floors of commercial capture facilities and with the readily 
available skills and passions of dance artists. In return, they opened up 
their creative process in the studio, gave classes and lecture 
demonstrations to faculty and students of the Dance, Studio Art and Music 
Departments and an open public lecture on April 18th in Winfred Smith Hall 
on the UCI campus.

The Residency was organised by Lisa Naugle, Assistant Professor in the 
Dance Department with support from a grant from the Chancellor's 
Distinguished Fellows Research Program. Professor Naugle has been with 
UCI’s Dance Department for three years during which time she has been 
involved in the introduction of a range of new courses and collaborative 
projects featuring different technologies into the UCI Graduate student 
curriculum including Active Space/ Interactive Performance Systems and 
telematic projects of varying descriptions (see her website for details 
http://www.arts.uci.edu/lnaugle). In 1998, she began to conduct classes in 
motion capture at an off-site location as part of an Internship Program 
with a local motion capture house. One of her first students, Amy Cady, 
completed her graduate thesis project in 1999 focusing on motion capture 
technology and its ability to represent Rudolf Laban's Space Harmony theory 
(see http://www.arts.uci.edu/abcady/thesis.htm), and additional graduate 
research is underway, i.e. Irma Castillo’s thesis in Choreography and 
Motion Capture.

In 1999, the UCI’s Claire Trevor School for the Arts installed their own 
motion capture system (the optical Vicon 8 http://www.vicon.com) to be 
integrated into the evolving interdisciplinary arts and technology 
curriculum with a particular focus on use by the Dance Department (as far 
as I am aware the first motion capture system in the world to be dedicated 
to a university dance department). This evolving curriculum already 
contained digital arts courses given by Dance Department Professors Mary 
Corey, who has taught a graduate dance course in interactive multimedia 
design for CD-ROM since 1997, and Alan Terricciano, who offers a digital 
sound course for graduate dance students as well as web design classes. 
Adding to this base, Professor Naugle and Professor Christopher Dobrian of 
the Music Department have organised and are advising interdisciplinary 
projects involving dance, music and computing science and engineering 
students some of which are now involving the new motion capture system, 
e.g., Frédéric Bevilacqua, a composer and computer scientist working at UCI 
as a post-doc at the Beckman Laser Institute, is collaborating with 
Professor Naugle on mapping motion capture points from a human figure 
animation via MAX/MSP to a variety of musical parameters.

Currently, the School for the Arts is investigating the possibility of 
someone joining the faculty who will assist in integrating digital 3-D 
figure animation into the arts and technology curriculum  a process that 
has gained momentum as the result of the Riverbed  Residency. The success 
of the Riverbed Residency has led immediately to the planning of future 
artists residencies as well as inter-institutional partnerships with other 
dance departments such as Ohio State University (recently equipped with a 
new motion capture studio), and the Dance Department is preparing for 
several new graduate students to focus specifically on motion capture and 
animation. With all of this activity, the UCI Motion Capture Studio seems 
poised to make a major contribution to the integration of choreographic and 
dance practice with developments in the area of human figure motion 
analysis, synthesis and animation.

A more detailed description of the UCI Motion Capture Studio and some of 
the current and future projects and plans including curriculum development, 
residencies and workshops, etc. are available on this site: 
http://www.arts.uci.edu/lnaugle/html/mcs. For more information about the 
work of Riverbed Digital Arts and plans for the “Pedestrian” installation 
and other work, please visit their site: http://www.riverbed.com. Paul 
Kaiser maintains this website which features current projects, an archive 
of past work and various papers he has written including valuable 
transcripts of interviews with some of his collaborators, including Michael 
Girard and Susan Amkraut (see details about accessing this interview 
below). I strongly recommend this particular interview as essential reading 
for anyone who finds motion capture and figure animation interesting as it 
provides insight into their early ground breaking contributions to the field.

CAPTURING MOTION FOR PEDESTRIAN

“Pedestrian” is scheduled to premiere in the autumn of 2001 in New York 
City. It is intended to be a film of about 12 minutes in length projected 
in a public installation setting in the guise of a street lamp casting its 
light (in this case a projection) onto the sidewalk (for an illustration 
visit Riverbed site http://www.riverbed.com). What the viewer/ audience 
member will see on the sidewalk below them are small human figures moving 
about in crowd-like patterns with the occasional interjection  of dramatic 
actions and scenes. These figures will be proportionately of a size one 
might expect if you were looking down from a height of several stories, as 
if looking directly down from a window high above an open plaza scene 
below. Their movement will be derived from motion capture data targeted to 
a variety of human character forms and shapes  male/ female, young/ old, 
with hats/ without, etc.  modelled in Character Studio (the state of the 
art extension of the industry standard 3-D animation program  3-D Studio 
Max) and the individual pathways and large crowd patterns of movement will 
be digitally choreographed using a combination of the Motion Flow Editor 
and the Crowd toolsets which come with the most recent version #3 of 
Character Studio. I will explain the significance of these software tools a 
little later, returning now to the work done during the UCI Residency.

Using the eight camera Vicon8 system in UCI’s Motion Capture Studio, the 
artists set about capturing the movements that will be used to animate the 
figures in “Pedestrian”. Here is a short description of one of those sessions:

One day I am watching Shelley Eshkar working with two graduate dance 
students from the UCI program, Lara James and Diana Sherwood. They are 
working together improvising on some themes Shelley wants to explore today. 
These themes have been worked out beforehand as the ones most likely to 
give rise to material that might be used for the shorter more dramatic 
moments of “Pedestrian” (recalling that “Pedestrian” is going to consist of 
large crowd movement patterns interrupted with shorter more dramatic 
scenes). The process is collaborative as the dancers try and come up with 
different ways to perform what may eventually end up being some of these 
‘dramatic moments’ in “Pedestrian”.  So, they capture small scenes where 
they perform being frightening of each other, being startled, walking up to 
and looking down on a ‘dead’ figure, one running from the other, some 
physical contact is tried out, stumbling, etc.

This article assumes some knowledge of motion capture technologies by the 
reader (there are references and links below to more basic information), 
but I will add here that the Vicon8 system is an optical motion capture 
system which means it uses an infrared camera based system that records the 
position of small grey reflectors (usually in the shape of a ball) 
positioned at strategic locations on the body. In the UCI Motion Capture 
Studio they are placing up to 32 markers on each dancer and capturing two 
people simultaneously (to give some perspective, when Riverbed worked with 
Merce Cunningham three years ago to make “Hand Drawn Spaces” they were 
capturing movement using just 22 markers on only one person at a time  the 
technology has moved on).

In the end, I believe Riverbed captured between 300 and 400 very short, 
5-30 second, clips of movement that will become part of the “Pedestrian” 
palette. My choice of the word palette here is deliberate because it is in 
the nature of the process of this work that the final form of “Pedestrian” 
will become manifest as the animation artists and their software select the 
most appropriate materials for the piece from the palette of all of the 
movement captured. This includes movement captured from themselves (Paul, 
Shelley and Michael), Lisa Naugle and UCI dance students. During the 
residency period, William Forsythe (director of the Ballett Frankfurt) 
visited the UCI Arts College to consider possible future work in the motion 
capture studio during which time Lisa Naugle and he were motion captured as 
they improvised together, but this data will not become part of the 
“Pedestrian” palette.

Now that the motion data (from the positions of these 32 markers) is 
recorded in the computer, it will go through the laborious process of 
‘cleaning’. This means removing anomalies/ inaccuracies that occurred 
during the capture and solving for ‘occlusion’ which is when a marker is 
hidden from a camera. Comments from the Riverbed artists suggest it will 
take someone (probably Michael Girard) up to two weeks full time to clean 
up the data. For the Riverbed artists, the next step after cleaning will be 
porting into the Biped tool (a fully articulate human figure pre-prepared 
for the motion capture data) in Character Studio 3 where they will move 
into the next stage of the process of creating “Pedestrian”. This next 
phase will make particular use of the software designed and created by 
Michael Girard and Susan Amkraut.

EMERGENT / EMBODIED KNOWLEDGE

During one of their lecture demonstrations Shelley Eshkar and Michael 
Girard showed a visualisation of what “Pedestrian” will look 
like  projected on the wall. We watched three dancing figures as if from 
above slicing through the space in unison; circling around themselves using 
large loping loose movements. This movement had been motion captured, 
targeted onto an animated figure and ‘cloned’ three times. After a brief 
period, a crowd of jogger ‘clones’ (one motion captured jogger just copied 
many times) entered the space of the screen from above. Like a swarm they 
began to surround the dancers who kept dancing, somehow managing to just 
barely avoid colliding either with each other or with the dancers. Yet, 
there must have been a few dozen joggers by this point filling the space of 
the screen… remember this is as if seen from above so you can clearly see 
all the changes in direction. The joggers were obviously turning just at 
the point at which they were about to collide with something. They also 
appeared to always be moving towards the dancers whenever their paths were 
not obstructed by something else. The effect was of some sort of organic 
order bringing to mind images of animals schooling and swarming. The 
patterns that emerged appeared to be complex, but in fact the rules to this 
game were simple.

This visualisation was composed by fixing the dancers’ pathways first using 
different parts of the Character Studio software such as the Motion Flow 
Editor which enables the animator to string different motion captured 
fragments together, and the computer software will smooth out the 
transitions between them. Interpolation is the word used for this process 
that is partly based on the software’s ability to use physical modelling to 
generate movements that might not have been captured.

Once the dancer’s pathways are fixed, another software tool that has just 
been released with the recent Character Studio 3 called Crowd is used to 
apply the simple rules to the joggers that result in the complicated 
emergent patterns we see on the screen. In the software documentation, 
these rules come under the heading of ‘advanced behavioural animation’ and 
include such things as avoid and orientation. The rules applied to the 
joggers were to avoid other movers and continually orientate towards the 
area of the dancers. And this is how they intend to build the scenes for 
“Pedestrian”. Shelley Eshkar says he will “work out the scripts for 
something small like a ‘handbag being stolen’ and then Michael will build 
the rules for the crowd to move in and around this event… and this way we 
will get a mix of dramatic with emergent behaviour”.

Simple rules leading to complex results  emergent and unpredictable  is a 
conception underlying the computer aided study of chaos and other complex 
systems. Artificial Life refers to the modelling of such systems in the 
computer. Crowd, the new tool created by Michael Girard and Susan Amkraut 
for Character Studio, supports the organisation of the behaviour of large 
numbers of animated figures by drawing on the same concept of simple rules 
leading to complex results. Crowd in particular uses some of the principles 
of flocking. Susan Amkraut is credited with some of the early work in the 
mid to late 1980s on flocking systems along with Craig Reynolds (see 
http://www.red3d.com/cwr/boids/). Flocking systems used three simple rules 
to simulate what ornithologists had thought was the result of each bird 
following some equally complex set of rules. The simple rules to flocking 
are: 1) Separation: steer to avoid crowding local flockmates; 2) Alignment: 
steer towards the average heading of local flockmates; 3) Cohesion: steer 
to move toward the average position of local flockmates.

SETTING UP FOR THE FUTURE

‘Virtual Dance’ is a conjunction I have avoided in the past for its 
vagueness unless perhaps it was being discussed in reference to Suzanne 
Langer’s classic discussion of the aesthetics of dance in Feeling and Form 
(1953) in which she refers to dance as “virtual gesture”. However, ‘Virtual 
Dance’ has gained new currency for me in meeting Michael Girard (Susan 
Amkraut had departed just before I arrived) during the UCI Riverbed 
Residency. He has effectively demonstrated to me the possibility that we 
may see a new form of dance making arising out of a combination of motion 
captured movement, physical modelling (using software to increase the 
resolution or fidelity of the captured movement as well as providing 
further manipulation and editing possibilities) and the application of new 
animation techniques that will use simple rules to govern the behaviour of 
large numbers of figures. The concept of ‘new’ here is defined less by the 
forms that we, as viewers or audiences, may see manifesting from this 
convergence, but more by the evolving set of creative thinking practices 
that will be applied in the creation of these forms.

This is ‘Virtual Dance’, making dances for the screen using computer 
animation techniques in which abstract structures of information condensed 
and compiled in the computer are brought to bear on the creative project of 
capturing and manipulating the nuances of physical expression. Virtual 
Dance shares certain compositional processes of dance making with 
computational processes of problem solving. It is occurring in the moment 
that the choreographer/ animator sitting at his or her screen applies a set 
of instructions that achieve a satisfying result. Michael Girard said that 
“choreographers think in motion flow networks”, and this was part of what 
inspired he and Susan Amkraut to create the Motion Flow Editor during the 
period of working with Merce Cunningham on “Hand Drawn Spaces”. But who 
sits down in front of the computer and actually applies the Motion Flow 
Editor, knows how to get it to work, which menus lead to which results, 
where to click and how to drag and drop fragments of motion captured 
material; and under what conditions and in which roles do they perform this 
creative work?

During Riverbed’s final public presentation during their UCI Residency, a 
student asked the question, “How are you going to inspire choreographers to 
work this way?” Paul Kaiser’s response was he didn’t really have a direct 
answer to that question, but he likes to speculate that having the 
experience of working with motion capture will influence one’s 
choreographic practice in making actual dances. This will undoubtedly be 
true to a certain degree as juxtapositions of different types of creative 
thinking and practice usually do give rise to a certain sharing of 
processes. But I wonder how this connection might be more explicitly 
exposed and nurtured, in particular within an educational environment such 
as that at UCI. Perhaps there was a small indication of this in the 
opportunity that arose for Michael Girard while I was observing the 
Residency. After one of his lecture-demonstrations, Lisa Naugle persuaded 
him to come to her dance improvisation class  to try out some of his ideas 
for behavioural rules for governing group movement.

I observed a part of this class  and it was fascinating to see Girard, 
someone who is able to translate the complicated physics of movement into 
the digital space of the computer, explore possibilities with bodies in 
real space. I hope he has further opportunities to work this way. The 
Riverbed team came to UCI primarily to capture movement  hopefully future 
residencies will also give the dancers the opportunity to see their 
captured movement rendered into forms swirling and swarming about the space 
of the screen in ways it would be impossible to conceive without the 
software created by Michael and Susan. It occurs to me that in order for 
the sharing and overlap of these processes to be enhanced, it will be 
important to establish the conditions of research that will allow computer 
animators and motion capture specialists, choreographers and dancers to 
work together in the same spaces for even longer periods of time, but 
perhaps without forcing the collaborations to take on too much, to allow 
for temporary sharing and contingencies and to recognise where different 
creative thinking processes diverge and converge.

21 May 2001

Scott deLahunta

(thanks to Lisa Naugle for assistance in editing this report)

The following are useful References/ Links in addition to the links 
embedded in the preceding text and in no particular order (all links 
accessed May 7, 2001  unable to guarantee after this date):

http://www.riverbed.com

Riverbed  for information about their other motion capture, animation and 
dance projects and in particular the interview Paul Kaiser did with Michael 
Girard and Susan Amkraut which can be found by clicking on the “Ideas” link.

http://www.plexusinstitute.com/edgeware/archive/think/main_gloss.html

For a useful glossary and bibliography related to terms such as Artificial 
Life, algorithm and complexity put together by Jeffrey Goldstein of the 
Plexus Institute. Another site with definitions of A-Life is here: 
http://lslwww.epfl.ch/~moshes/alife.html

http://www.dmu.ac.uk/ln/4dd/guest-jl.html

John Lansdown wrote this extremely useful paper on “Computer Generated 
Choreography Revisited” to present at the 4-D Dynamics Conference in 
September 1995. “After briefly reviewing the ways in which computers have 
been used in choreography and more general body modelling, the author goes 
on to describe his own work on using computes to choreograph dances by rule 
based techniques.” A must read (and you better save a copy before the link 
goes dead).

  http://www.discreet.com

Where you can purchase/ license copies of Character Studio 3 and read about 
some of the features and functions of the various toolsets including Crowd, 
Motion Flow Editor and Biped.

http://vangogh.cs.tcd.ie/ugrad/projects/genetic.html

Some of the terminology used in the above article may not be familiar to 
you such as ‘physical modelling’. However, descriptions of most of the 
terms, especially if they relate to computation, can be found on the 
internet (easily). Here is a short description from the above site: 
“Physical modelling is a method of producing physically correct motion for 
bodies in computer generated worlds, such as a heavy object falling under 
the influence of gravity.”

A selection of Motion Capture Links:

http://www.daimi.au.dk/~sdela/dte/

The Digital Theatre Experimentarium was an interdisciplinary project 
involving a wireless magnetic motion capture system that took place from 
February to June 1999 in Aarhus Denmark. This is the archived project site 
with some useful, although slightly dated, information.

http://www.daimi.au.dk/~sdela/bolzano/

An DRAFT online article entitled “Choreographing in Bits and Bytes” by 
Scott deLahunta that elaborates some on the history of motion capture and 
on some projects involving dance makers using motion capture technologies. 
The images are LARGE and will be slow to download over a dial up 
connection. There are some good references at the end of the document, 
although some of the links are dead  which only means you need to search 
the net for the articles, for example:

http://www.css.tayloru.edu/instrmat/graphics/hypgraph/animation/motion_capture/motion_optical.htm

Wes Trager’s useful and basic “A Practical Approach to Motion Capture: 
Acclaim's optical motion capture system” written and presented at SIGGRAPH 
in  1994

http://www.css.tayloru.edu/instrmat/graphics/hypgraph/animation/motion_capture/history1.htm

David Sturman’s very useful “A Brief History of Motion Capture for Computer 
Character Animation” also presented at SIGGRAPH in 1994.

**********************************
END/ END/ END/ END/ END
**********************************



This archive was generated by hypermail 2b30 : 01/24/02