Re: Dancing with the Mouse: A Report

From: Richard Widgery (motion@widgery.demon.co.uk)
Date: 11/04/00


To Johannes, Divizio, and all:

A few ideas into the pot...

>Johannes:
>I tend to think that we discover the imbalance as we work together.  If a 
>technique is not taught from the top down (or handed down as a
>tradition or a technical vocabulary or a software or, say, a way of
>moving based on counting and combinations), if the performers are not
>repeating a precise formula but discovering movement with media and in
>nervous systems for themselves, without counting, I don't see why
>technologies we use as instruments or as part of a design need to
>function hierarchically.
>
>
>Divizio:
>Ah, but we ARE functioning in Top-Down systems....by default!  There is very 
>little else!  Perhaps in some cultures....? but definitely others than any 
>in the FIRST, or even Second world cultures....Third even (just because it 
>has a number!)?
>
>Yes I can partly agree with you from the notion of "noble intent".....BUT, 
>do you have any suggestions about HOW to design WITH technology (in the 
>dance interface) that do not or are NOT catering to the hierarchy?
>
>
We develop performance systems to do exactly this, so what would you
like to see? 

Whilst I agree that most areas of life are usually Top-Down (handed down
by tradition or technical...: Johannes) by default (Divizio), I feel
that any preconceived scripting, learning pattern, or group work co-
operation can be too restrictive in allowing freedom to experiment.
Some of the best performance we have ever produced have been done ad-
lib, and some of the best takes in a completely unrehearsed free for
all.  Where technology can play some importance is in the expansion of
conceptualisation, design, and presentation - in short "the art of
PERFORMANCE".  As modern cultures explore our fairly new found freedom
of communication - ideas on everything from politics, religion, and
philosophy to music, dance, and ordering fish and chips in a restaurant
in Barbados are evolving at an enormous pace.  The so-called "noble
intent" soon becomes out of date as communities evolve.  

I would like to explain "PERFORMANCE".  I have developed motion capture
and control systems for feature film effects for over 10 years and I
hate the use of the word "motion capture".  I can 'motion' capture a
table but that table cannot give a performance! (other than a dead piece
of wood).. For me the table does not hold any particular interest since
it is inanimate by nature; my interest is in the qualities of the
narrative or scene described by any motion - i.e. the performance.  The
noble intent IS the performance and technology should always be looked
upon as a tool.. nothing more.. All the libraries of performance capture
data in the world will not help you to give a concept LIFE if there is
no "intent" behind the "performance".  This is where technology will -
said trying not to look too deep into the crystal ball - we will never
fly to the moon syndrome - always fall down.  We may try to create AI /
notion based / intelligent systems and whilst their outputs are new and
challenging it still relies on the "intent" of the user(s) and
librarian(s).  I also believe that there is a strong responsibility for
developers not to mix art and social tools - before you know it my wife
would run off with the toaster because it had a better personality than
me - but that would be all right because I could date the phone-box
because it has a sexy walk (wow - sorry - we get asked for some strange
capture sessions).  Where I feel the focus needs to go is not on the
technology but the application and personal (or teams, hierarchical,
non-hierarchical...) creative expression.

>Johannes:
>What hierarchy and whose hierarchy?
>
>Divizio:
>Good question!...one I intend to explore in more depth in CORD's format.
>
>
>Johannes:
>Well, surely sound or projected video images might 'dominate" a
>choreography or a spatial shape, or there might be an imbalance in your 
>interactive design, but then again, the interactivity produces imbalance - 
>especially as far as control/outcome/affect is concerned, and perhaps we are 
>now speaking of different or other imbalances, depending on how you 
>configure the choreography or the processing or the creation of the 
>composite scenes in a performance or installation. I don't much worry about 
>what you call "inherent,"  because for me that is not quite the case.
>
>Divizio:
>Hmmmm...but this IS the root right here, friend.
>
>Johannes:
>What might be inherent in a computer-based design gets to float
>quite a bit once the performance ensemble gets to work in the space and 
>transforms it.  I mean the space in which we create something that is 
>meaningful and communicates to our audience. We tend to think of it as live 
>mix.
>

That's why we develop Real Time systems, so that the imbalance is always
DYNAMIC from show to show, and allows CONSTANT innovation not just
record and playback.  It is the changes in the performers' mood,
behaviour, and personal feelings as to what they will to bring to a
performance on any particular day and if they are using technology in
their shows they MUST have the tools to be able to incorporate those
emotions or it will be a LIFEless pre-processed performance, out of
touch and context with the actual audience at any given venue.  This is
where projected images and sound now do not have to be so tightly
configured or choreographed - hence creating the freedom to change the
whole show as quickly as a change of gesture - why because the performer
was in that particular mood that particular day.  So in this case where
is the hierarchy since it is the artists who are in control of the
performance (even when counting)?

>Divizio:
>"quite a bit" of floating, doesn't remove the work from the Top-Down 
>structure AT ALL! You see "they" (as in "the technologies") are the TOP's 
>tool.  Not mine!
>
Hence allow the artists to take control of the show through the
interactive use of the technology!

>
>Johannes:
>The audience is still watching/listening, not participating/affecting us as 
>we might like, but we are working on that one too.
>
>Divizio (with a softening):
>Well, I suggest what you suggest is already pretty much covered in the 
>European performance arena...and i would tend, with some reservation, to 
>include the Japanese contemporary performance arena....where the 
>"responsibility" for the message rests largely with the Audience
>vis a vis the North American performance arena whose Audiences foist the 
>responsibility for the delivery of "the message", onto the performer or even 
>the performance itself! :)
>

It should be the responsibility for the artists to give an honest
performance as much as it is the audiences' responsibility not to turn
up with pre-judgmental concepts of content and/or presentation.
Geological / cultural variances will always have impact on a show, and
with the rapidly increasing cross cultural exchange in art, is the
difficulties in conveying "messages" to a new or different audience -
some with dramatically different principals and cultures; then again
some artists love throwing a show together that specifically does not
have a message at all - whose responsibility was it then, the audience
for expecting one or the artist for not providing one - and what if they
change their mind for the next show - then they upset the media and the
audience because "it was not the show that was on last night!".  The
artists should just do, and the audience should stop being so critical.



To Johannes:

In reference to the web site ..
http://www.dancemagazine.com/sterns/bodytech_frame.html

With Paul Kaiser and Shelley Eshkar's Riverbed Design Co., which is on
the cutting edge of motion capture experiments (cf. their collaborations
with Merce Cunningham and Bill T. Jones on the creation of computer-
animated dance in virtual space)

I had the pleasure of seeing Biped last month, however their work is not
cutting edge (at least that piece and their current project) - some of
it is quite a long way behind - but still thoroughly enjoyable.



Regards,

-- 
Richard
EMail: richardw@kinetic-impulse.com


KINETIC IMPULSE
Digital Performance Specialists
------------------------------------------------------
http://www.kinetic-impulse.com



This archive was generated by hypermail 2b30 : 03/28/01 CST