cyberPRINT

From: yacov sharir (sharir@utxvms.cc.utexas.edu)
Date: 08/21/00


<x-rich>Dear all,


Last April I was commissioned to create a new full-length work by Utah
Repertory Dance Theatre (RDT). The work was technologically mediated
and included in addition to three interactive systems and animated
CyberPerformers eight PhysicalDancers (humans). We had performed the
work over a period of two weeks (twelve performances in total) and the
results were quite wonderful. I may add that for myself, it was great
luxury to be able to have some decent funding to explore the technology
that successfully supported the work.

(I have eliminated all the technology that did not work and or enhanced
the work in one way ore the other prior to the first performance.) 


I am writing to you all however because I wanted to introduce you all
to a new remote "Bio-Radio" interactive system that I have used in
performance, and that have allowed me to move about the performance
space totally free from being connected to a restricting device of any
kind.


My primary collaborators are Architect, Professor Julio Bermudez and
Jim Agutter Research Assistant Professor both from the University of
Utah. We met in Connecticut College five years ago where we have
started to talk about such a system that will allow that kind of
freedom during performance and conceived this collaborative work. 


To those of you that may find it interesting, I am forwarding the soft
version of the tech info and make-up of this system. If any one is
interested in a more detailed version of the event/performance, please
let me know.


I hope you find this interesting. Best regards, YacovŠ


<bold><smaller>Technology


</smaller></bold><smaller><italic><fontfamily><param>Courier</param>cyber</fontfamily></italic><fontfamily><param>Courier</param><bold>PRINT</bold></fontfamily>
obtains its raw material from non-invasive and integrated medical
sensors registering vital signs in real time in numerical data format. 
We utilize the BioRadio 110 made by Cleveland Medical Devices Inc. to
accomplish this task.  The BioRadio 110 is a lightweight programmable
wireless physiological monitor for measuring and recording EEG, ECG,
EMG, EOG, and PSG signals. By eliminating the restrictions encountered
with traditional tethered equipment, the BioRadio allows the individual
being monitored the freedom to move about naturally, something
essential for the type of performance required by the our project. The
BioRadio 110 sends the measured data via radio signals directly to a PC
where is then processed by a especially written software to generate a
virtual architecture according to design prescriptions.   The necessary
technology (that made this work) was developed by a team of
collaborators from Architecture, Dance,Medicine, Bio-Engineering and
Computer Science.


The BioRadio 110 is used to collect data input registers the activity
of three physiological functions historically associated with human
life (1) Respiratory and muscle activity; (2) Cardiac activity; the
heart and its functions; and (3) Nervous activity; the brain and its
workings.   Since physiological data can be represented in any way
within digital space, the focus of our work was in the design of the
visual-temporal prescriptions guiding the transformation of the
incoming data into visualizable 3D representations of the three
functions described. This meant to develop:

1.	new aesthetic conventions, rules, and techniques for visualizing the
body and the self in digital space (i.e., syntax and vocabulary);

2.	the relationship between design intentions, and the expectations of
the (self) performer and audience (i.e., the world of content, meaning:
semantics);

3.	how to employ and develop a design to elicit aesthetic responses
(i.e., pragmatics). 


The project heavily draws from an area of architectural knowledge
called "Basic Design".  This specialty area consist of basic principles
(e.g., scale, shape, rhythm, balance, color, tectonics, structure,
etc.), elements (e.g., line, figures, objects, space, etc.) and
organizational rules (e.g., hierarchy, layering, typology, symmetry,
etc.) of  2D and 3D design and their relationship to human psychology
and behavior. 


During performance/event, I was connected via a sensory jacket of sorts
to the
<italic><fontfamily><param>Courier</param>cyber</fontfamily></italic><fontfamily><param>Courier</param><bold>PRINT
</bold></fontfamily>generator and thus created a self-sustaining
feedback mechanism: My performing environment was the
architecturization of my own body physiology. . . The body inhabits and
interacts with the
<italic><fontfamily><param>Courier</param>cyber</fontfamily></italic><fontfamily><param>Courier</param><bold>PRINT</bold></fontfamily>
by moving, constantly changing my vital signs and thus keeping alive
the 3D shapes and continuously transforming my own "architecture of
self".  Movement, sound composition, and architecture become an
altogether a
<italic><fontfamily><param>Courier</param>cyber</fontfamily></italic><fontfamily><param>Courier</param><bold>PRINT
</bold></fontfamily>of visual manifestation conducted by the behavioral
paterns of the inter body projected in real time through large screen
projection.


Yacov Sharir</smaller>

</x-rich>



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